Marvel vc Capcom 3 Producer Ryota Niitsuma

> Editorial Comments > SPOnG Comments Index

Topic started: Mon, 24 Jan 2011 19:55
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DarkDreamTCK
Anonymous
Mon, 24 Jan 2011 19:55
Now that you've explained it and I've thought about it, what with all the newer characters that were to be added in in such a short time frame, I can understand why MegaMan wasn't included. However, the Frank West thing doesn't really make that much sense to me. It seems that you had him in as a complete character and just...stopped due to problems? What kind of problems?

Also, Niitsuma, expect a LOT of requests for MegaMan X as DLC.
philly589
Anonymous
Tue, 25 Jan 2011 01:50
ok so X just needs alittle more time, i could understand now..how vulnut is easier than x,exe. yea i agree expect ALOT of request.
Spider-Dan
Anonymous
Tue, 25 Jan 2011 05:09
Reportedly, the issue with Frank West was that his zombie summons negatively impacted the framerate of the game; this is allegedly the same reason that Human Torch (who, naturally, has a permanent fire effect) was scrapped.
break
Anonymous
Tue, 25 Jan 2011 22:00
man...i not buying this on the console until megaman x is playable >_<"

* i'll even wait until the arcade edition comes out *
BoldJBoogie16
Joined 26 Jan 2011
1 comments
Wed, 26 Jan 2011 08:05
If we were to adapt the original Mega Man character into a fighting game he would have to have a lot more extra moves and abilities, and that would then create a different Mega Man entirely. You couldn’t retain his original character as he is. So we looked into other Mega Mans, and decided that Zero had the best list of moves already in existence when it comes to fitting into a fighting game.

Is it just me or does this sound like they were too lazy to add more stuff, and create something new with a reoccuring character in the marvel v capcom series??
Silico3
Anonymous
Sun, 13 Feb 2011 22:23
The interesting thing is that X has plenty of move sets to complement the game. The entire premise for the X games was to acquire new powers, so to implement him into the game shouldn't have been too difficult. Particularly if they utilized a storm eagle power move or a armored armadillo defensive move.
Anonymous
Anonymous
Sun, 20 Mar 2011 00:04
@BoldJBoogie16
No,your wrong! It's just Ryota Niitsuma tha is too lazy to add more stuff, and create something new with a reoccuring character!
You know,it seems that he doesn't think like any human.
He is maybe the slowly-becoming-japanese Fred Fox In "Angry Video Game Nerd" if you know what it is.
Belopak
Anonymous
Fri, 24 Feb 2012 06:20
Yup, dnefiitely remember reading this one and while I don't remember the general consensus being that Rodrigo was just being too uptight, we did notice that Annoying Gamer Habits failed to not mention any annoying GM habits, and focused only on players.

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