L.A. Noire vs Heavy Rain - A Lot to Learn

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Topic started: Mon, 1 Aug 2011 16:53
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Rowan Searle
Anonymous
Mon, 1 Aug 2011 16:53
I agree with the above. The 'gameplay' elements of LA Noire made it difficult to just experience what the game had to offer. I also agree that the emergence of achievements and trophies make it difficult for developers to create an immersive experience, and that gamers are conditioned to an almost Pavlovian degree to expect rewards from games.

*Bling* First comment trophy unlocked

Good article sir.
Marwin
Anonymous
Tue, 2 Aug 2011 07:35
Good article, but HR doesn't have a bad dad trophy, only a good one ;)
Davidturners
Anonymous
Tue, 2 Aug 2011 09:00
Yep. Bit of a silly mistake to make that. Sorry.

Heavy Tain does make the error later in the game though with Good Cop/Bad Cop and 'blunder' Trophies.
TimSpong
Joined 6 Nov 2006
1783 comments
Tue, 2 Aug 2011 09:17
Davidturners wrote:
Yep. Bit of a silly mistake to make that. Sorry.

Heavy Tain does make the error later in the game though with Good Cop/Bad Cop and 'blunder' Trophies.


Heavy Tain?

Anyway, we should have picked the mistakes up in the edit. Don't blame David. Blame me.

Tim

But, Heavy Tain...
EmJay102
Joined 31 Aug 2011
1 comments
Wed, 31 Aug 2011 09:11
@Tim_Smith

After mentioning the 'Good Dad' trophy you make me question my resolve, but I though the trophies in Heavy Rain were good, if not well implemented.

For example, the trophies weren't for doing a level, which many games are resorting to now. It was for exploring a bit and making certain choices or actions that make the game more difficult.

*minor spoilers*
For example in the dream sequence where you play as Madison Page, if you are skilled/careful enough to escape as many of the attackers as you can you get a trophy, even though there is no advantage to do so. I think sometimes you need that carrot at the end of a stick to explore all your options.
*end of spoilers*
*end of comment*

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