Topic started: Mon, 8 Aug 2011 10:58
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Cfan
Anonymous
Mon, 8 Aug 2011 10:58
' Similarly, the skill tree was hard work. I'm all for the game having a bit of depth, but it shouldn't kick you out of the core experience while you try to figure out what the hell you're doing.'


Shhh, please don't discourage dev's from putting stuff like this in. otherwise we end up with crap like 'my first dungeon crawler' e.g Dungeon seige 3.

It may take you out of the experience at first but after a few hours playthrough that disappears.

DoctorDee
Joined 3 Sep 1999
2130 comments
Mon, 8 Aug 2011 18:38
Cfan wrote:
It may take you out of the experience at first but after a few hours playthrough that disappears.

I hope you are right. I so want to love this game. All that is stopping me is the complexity of the level up and equip menu. It may be sophisticated, but that is no reason that it can't be intuitive too.

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