10 Pin Bowling - Game Boy Color

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10 Pin Bowling (Game Boy Color)
Viewed: 2D First-person / Third-person Genre:
Sport: Bowling
Arcade origin:No
Developer: Morning Star Soft. Co.: Take 2
Publishers: Majesco (GB/US/JP)
Released: Unknown (GB/US/JP)
Ratings: 3+

Summary

Many social sports are often regarded as something that should remain ‘social’. 10 Pin Bowling - a pastime that never really managed to crack the video games industry - is, in reality, a highly playable game. With software houses looking to produce something different, 10 Pin Bowling appears to be re-entering the console market on Game Boy Color. But how does an interactive version of the game compare to the alternative?

You would think that the Game Boy’s visual and technical limitations would hinder the gameplay of 10 Pin Bowling considerably. But the developer’s ability to simulate the sport accurately has been shown here. After beginning a full game you will come across four different meters that represent four aspects of bowling. These are lane alignment, approach, speed and curve. If you are to stand a chance of achieving a 200+ game you must learn to master each of these variables. However, you must set the levels of each of these meters during the approach, which requires good reflexes. This approach to the control mechanism of 10 Pin Bowling gives it a naturally steep learning curve, but with practice you should be able to pound your friends in the 2-player mode. Unfortunately a link up option is unavailable for this mode of play, but the annoyance is minimal, since players cannot take part simultaneously on one lane.

10 Pin Bowling doesn’t have the same quality of the real life alternative, but as far as expense and availability is concerned, there’s no competition.