I've used the DS's wireless to play First Hunt and could move to well over 75 feet from my opponent before there were connectio issues.
That's quite impressive, we haven't had a chance to conduct any range/obstical tests here in SPOnG yet. The standard BlueTooth range is often quoted as 10m, but there is a higher power class that is claimed to give 100m range. This would probably be as big a drain on a portable device as 802.11 is.
Big_Erk wrote:
Bluetooth may work well for controller connections to the main console but it is not suitable for networking the units together.
I agree with you for networking DSs together, but I think it's just as valid for Rev->DS connectivity as for Rev->controller.
My main problem is that if the DS is using 802.11 for DS->DS connectivity, it will be quite a drain on the battery. There was talk of a bespoke Nintendo networking system before the DS launched, but I can't find any details now, so it may have been a red herring. This may also just have been the networking protocols that run on top of 802.11, like TCP/IP, IPX, etc. that run atop ethernet in a wired system.
Nintendo, need to do two things in MHO, more third party support and new IP! Zelda and Mario games are good but I have resisted buying a gamecube so far just for those two games.
Nintendo will not survive without more third parties and more IP. However, the Gamecube is the best console for good games in my opinion. Mario, Zelda, Metroid, Resident Evil, Smash Bros, 1080 and the list goes on.
The second biggest problem is the fact that they still produce kiddie games. They need to produce adult games even if it is just outside of Japan.
Third biggest problem in Europe is that fact that Nintendo have no idea how to promote a product. This will haunt them until they get it right.
I'm hoping that the Revolution will be able to do what they are promising and will revolutionise gaming... but i'm not holding out much hope... i have a feeling they are going to end up with a niche market.
Quite possible if they don't cure the points above.
if it is that revolutionary how are they going to sell it to the mass market? those people how just buy endless iterations of FIFA and GTA. Will they be able to market it to them?
The most revolutionary technology is that that becomes mass-market. Technology will only sell if it is innovative and different to the rest of the market. However if it is too [i]different[i] it could scare people off.
The GC compatability is vital and brilliant, and I'ms ure the Revolution will stay up there with the Xbox2/PS3.
Obviously, if they have a Gamecube controller, that means they have a Gamecube.
Yeah, but one of the best things about backwards compatibility is being able to thow your "old tec" away - and keep on keeping on.
Of course. Many people don't just throw their things away when a new system comes out. But it would be a rediculous buisness move to expect a consumer to come equipped with something in order to take advantage of a $200 object.
But then again, this is Nintendo we're talking about.
Well that's Zelda on my shopping list then (was it likely to be any other way?)
From a purely business perspective, I still think they should've ported it to Rev and made it a launch game... but from a gaming perspective I want it ASAP!
I find the Free Internet Service for DS a welcome,
Microsoft next system looks more like a charging machine or a collect machine with their Upgradet X-BOX live, charging for every simple thing. It seems that Microsoft is focused in recovering all the money they lost in their X-BOX, and not in quality games. And if you want your X-BOX NEXT compatible with X-BOX games, you must buy the hard drive, now i know why people call them M$.
Lets see if SOny PSP internet service will be free too.
<i>In annoying news for SPOnG, and blowing the lid on a piece we have been working on (believe it or not) for more than two years now, the DS will be the platform seeing Animal Crossing fulfil its true destiny and become a massively multiplayer online game.</i>
Ahahaha. Sure. You've been working on a story for two years about how Animal Crossing will go online. That would go under the "no crap" category.
Oh, and I won't call you guys liars again just yet, because I could be wrong, but I don't think Nintendo said Revvy could interact with GBA2, in fact, the most that was said about GBA2 was that it was a rumor. Actually, I don't even think they said anything about interacting with DS either. But prove me wrong if you can. Hope you do.
Answering to your question, i think Reggie sayd somthing about DS conection with Revltn, you can check it in Gamespot last issue abut a Regie interview. I think he say that it will happen. It would be a very low propability that Nintendo wouldnt do the same with Next Game Boy
Answering to your question, i think Reggie sayd somthing about DS conection with Revltn, you can check it in Gamespot last issue abut a Regie interview. I think he say that it will happen. It would be a very low propability that Nintendo wouldnt do the same with Next Game Boy
It's in the Iwata interview. He says that Wi-Fi will be used to connect the GBN and DS to Rev.
1786 comments
That's quite impressive, we haven't had a chance to conduct any range/obstical tests here in SPOnG yet. The standard BlueTooth range is often quoted as 10m, but there is a higher power class that is claimed to give 100m range. This would probably be as big a drain on a portable device as 802.11 is.
I agree with you for networking DSs together, but I think it's just as valid for Rev->DS connectivity as for Rev->controller.
My main problem is that if the DS is using 802.11 for DS->DS connectivity, it will be quite a drain on the battery. There was talk of a bespoke Nintendo networking system before the DS launched, but I can't find any details now, so it may have been a red herring. This may also just have been the networking protocols that run on top of 802.11, like TCP/IP, IPX, etc. that run atop ethernet in a wired system.