WWE Smackdown vs RAW 2008: Keith Kirby

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Topic started: Fri, 4 Jan 2008 14:17
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Javier H.
Anonymous
Fri, 4 Jan 2008 14:17
This was an interesting interview.

Personally, I've been a big fan of the Smackdown Vs. Raw series when it started out merely as Smackdown. Through the years I've seen how its evolved and its done well. Unfortunately, the latter of the last few games have been a bit different. The core gaming of SVR2006 was probably the best that I'd seen. Graphically it looked beautiful, played well, and had a good season mode. Updating the controllers for SVR2007 wasn't a bad thing, but having the new grappling system in-tact either, as well as adding a bunch of other things. I have to say though that I was disappointed in SVR2008. I think the problem here is that THQ wants to deliver a great wrestling game, but since this series has been out for sometime, you can only do so much to improve it. Instead of improving, some things were taken out, and while the ultimate submission was added as well as a few other things, this could've probably been implemented in earlier games. The running system, also new, seems a bit slow. while it great that THQ added a 360 run, it misses out on a lot of things. Sometimes you can do without it too.

In the end, I can only hope for better on the next gen systems, and perhaps live updates too to the PS3 and XBox 360. Perhaps roster updates, or even new items to download to use in create a wrestler mode.
Jordan J.
Anonymous
Wed, 8 Oct 2008 03:04
To tell you the truth I like the SVR games that you make but you are missing some stuff. 1. I like the idea of the Struggle Submission, but what is the point of having a regular submission of you can't make your opponent submit? EXP= The STFU is a Struggle Submission/ The Ankle Lock is a regular Submission move. Regular Submission moves can't make your opponent submit. 2. Can you make the graphics better for the PSP System?

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