Topic started: Wed, 29 Oct 2008 01:52
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Ken
Anonymous
Wed, 29 Oct 2008 01:52
Not sure if it's the same over there, but in Canada a trademark is common law, so the tm is just an intention to use it, and technically any company could register it and still take it from you. It's a nice system because it keeps away cheap knockoffs that try to use the name in the same domain, or who try to use the name to promote their own product, but at the same time a company that wanted to make it their business name could still register it (which gives them the ability to use the little with the circle around it).
PreciousRoi
Joined 3 Apr 2005
1483 comments
Sun, 2 Nov 2008 07:08
I didn't find it especially short.

I have been having a few issues with gamesave files appearing to be corrupt, most of the time I can get them to load by trying again, but its kinda disconcerting not to know if the save is any good until you need it.

And, although I'm not a ResiE/Survival Horror aficionado Deep Space addressed most of the annoyances I've had with the genre. The ammo isn't as scarce as it could be, though even with careful management I still ran into cases where I'd have to run and hide due to its lack.

I was fortunate enough to get to play this in my friends home theater setup. It was delightfully frightening, a truly worthy gaming experience on the big screen in pitch blackness with surround and a beefy sub. I'd give this game a 5-10 percent bump if you possess the right setup, its a must-rent at the least.

Currently on Chapter 2 of Round 2, played through the first time with only the cutter, very doable.
DoctorDee
Joined 3 Sep 1999
2130 comments
Sun, 2 Nov 2008 12:53
PreciousRoi wrote:
I was fortunate enough to get to play this in my friends home theater setup. It was delightfully frightening, a truly worthy gaming experience on the big screen in pitch blackness with surround and a beefy sub. I'd give this game a 5-10 percent bump if you possess the right setup, its a must-rent at the least.

I have such a set-up: 120inch HD projector, Mission 6.1 surround system. This may explain in part why my score was higher than the MetaCritic average, but the net result was that the game was incredibly immersive, and created a superb air of tension.

I must admit, we only have 50" plasmas in the SPOnG office, and while they are not to be sneared at, when I put Morotstorm on my home set up, it was incredible in comparison to playing it in the office. I didn't play Dead Space in the office at all...

As for the cutter, I liked it as a weapon - it worked OK in both ranged and melee combat, and did the job admirably.

I played it on PS3, and have not experienced any save issues.
PreciousRoi
Joined 3 Apr 2005
1483 comments
Tue, 4 Nov 2008 03:25
Though I haven't yet progressed very far in the Impossible difficulty, preferring to try and advance through my Hard game on Round Two, I would have liked to see a bit more randomness to the game, sometimes its all too obvious when you're safe and when you need to take a bit more care. A few more semi-random or not-quite-scripted monster appearances could have heightened the tension a bit and added to the overall uncertainty during what might otherwise be percieved as pointless wandering. Perhaps some extra content, accessible on the second playthrough, would have been cool too. More variation the the armor styles might have been nice, Suit Levels 1-5 are a bit too BioShock, but I also see why they went that route as well...Suit Level 6 looks schweet.

But I did really enjoy it...I pick the nits as we simians are wont to do, off something I care about...

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