Lara Croft and the Guardian of Light: Producer, Forest Large

> Editorial Comments > SPOnG Comments Index

Topic started: Tue, 20 Jul 2010 11:53
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Spongbobster
Anonymous
Tue, 20 Jul 2010 11:53
"Forest Large: I can’t comment on that, but I can say we are committed to AAA pillar releases."

Why the non-committal answer I wonder? That's not exactly encouraging.
If they lost fans after Underworld, releasing a simplified retro handheld game is hardly going to reboot the franchise.

What's frustrating about Tombraider is seeing the other great games that have clearly been influenced by it but repeatedly being disappointed with how the original franchise seems to drift further and further away from what it used to do best in its failed attempts to match these newer superior titles.

I've got nothing against Crystal Dynamics, but it's difficult not to feel like Tombraider is a wasted resource languishing where it is while developers like Ubisoft, Naughty Dog and Rockstar continue to innovate and excite with their releases and demonstrate what could be done with it in the right hands.
TR Fan
Anonymous
Tue, 27 Jul 2010 18:52
@Spongbobster

Releasing a simplified retro handheld game is hardly going to reboot the franchise,,!!???
whats with that??,,
are you even informing yourself,,??

its only a Spin off games ,,where they experiment on innovative ideas,,
and its wise coz its not so risky for them,,and
they are indeed creating TR9 FYI ,,

this little title allows the team to have more time creating the pillar games (TR9) to its perfection while leaving the fan not so bored waiting,,,,,,
and dont worry TR9 will not going to be an arcady style game,,its been confirmed,,

Wait until you saw TR9 comes and you might eat your word about them,,



deleted
Joined 4 Jul 2007
2320 comments
Wed, 28 Jul 2010 21:59
The problem is Tomb Raider showed us what could be done with 3D gaming al`a PS1, remember your first time standing upon the Pyramid and T Rex appearance, playing it now with its major glitches and tearing graphics is terrible but back then a sense of wonderment and grandeur was obtained along with teh ability to move in a 3D space, hunting peices of puzzles and run and jump timing it was great, sadly its we have gotten used to lush graphics and a wonderful environments, just look to gears or mass effect etc, but games like Uncharted have recaptured that sense of exploration in massive environments with the action working perfectly, i just wonder why Tomb raider cant get its feet back on the ground where the last actual good game was Tomb Raider 2!!
TC
Anonymous
Sun, 30 Jan 2011 04:54
I don't like isometric games at all! I was looking forward to a great adventure and instead got a sims version of Tomb Raider. Please bring back the down to the 3d ground effects that we loved over the years!

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