Topic started: Tue, 25 Jan 2011 17:43
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gingineer
Joined 17 Sep 2010
203 comments
Tue, 25 Jan 2011 17:43
I loved the suspense in the first dead space. and i can understand how Issac talking would ruin it. i always think there is an added level of involvement when you can't hear the characters in a game.
if only there was a way of turning off him speaking.
DoctorDee
Joined 3 Sep 1999
2130 comments
Wed, 26 Jan 2011 00:40
I liked DS1 a lot. I haven't given DS2 a whizz yet, but I can see how inane banter and exclamations of motherluckver might ruin that wonderfully taught and terrifying atmosphere. And that really was one of the outstanding parts of the first game.
config
Joined 3 Sep 1999
2088 comments
Wed, 26 Jan 2011 15:29
100% agree; Isaac's gob should remain firmly shut. What could it possibly bring to the game?

I played the demo and was truly unsure which way it would go. The initial drudgery of traipsing through cookie cutter corridors, broken only by the startling but unsurprising appearance of morphs was dull, and the onslaught of necrobabies in the church area put gameplay more into the "survive by luck and well stocked ammo" than it did "by wits and a cool nerve". Once past the church, though, it seemed to pick up aplenty.
gingineer
Joined 17 Sep 2010
203 comments
Fri, 28 Jan 2011 16:31
i liked the demo, even the babies which i dealt with ease and limited ammo expenditure. i managed to back into a corner and dispatch them with ease.
given i already have dead space extraction on the wii so don't fancy buying it for the move. i will probably wait a few weeks for the inevitable price drop of dead space 2 before buying. although i think i need to upgrade my TV sound system to something more 5.1 orientated!

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