Some of you, more eagle-eyed readers may have already picked up a certain common point of reference here. Bullies? Nordic village? Starting young and growing old, changing in appearance as your character makes certain moral decisions? Fluffy animals? If I tell you that the opening has lots of West-Country bumpkin accents I'm sure that'll give it away.
'doffing of cap to's and 'inspiration from's amount to a game which looks very familiar indeed. As well as the Overlad bearing a striking similarity to a Critter (albeit in a parka), the minions seem to be based on Gremlins from the same era and the overall look reeks of Fable
to the point where, if I'd not known anything about the IP, I would have assumed this to be the new Lionhead production.
Sam is quite ready to admit their concept art “doffs its cap” at a number of games, films and books to come up with its look and feel, naming Fable
first, but also Josh Kirby of Discworld
covers fame, and Asterix and Obelisk. Upon seeing a large yeti throwing barrels off a ship one might notice a “nod” towards Donkey Kong
The question is whether this will feel like too much re-treading hallowed ground for Fable
fans. Will they be so sure that imitation is the sincerest form of flattery? The artwork for the previous Overlord
console and PC game had a more realistic style, so why the change?
"The cartoony style just really fits the world/story that Triumph and Rhianna created. I would never say that we want a younger audience for the title – we will sell it to whoever PEGI/BBFC say we can sell it to, but part of why it's a little more cartoony this time is that we saw what worked in the first one and then made it better. Plus we wouldn't have been able to get away with killing seal cubs and pandas otherwise.” Sam adds.
is out June this year on the 360, PC and PS3.