EverQuest: The Ruins of Kunark - PC

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EverQuest: The Ruins of Kunark (PC)
Viewed: 3D First-person Genre:
Adventure: Role Playing
Media: CD Arcade origin:No
Developer: 989 Soft. Co.: 989
Publishers: Ubisoft (GB/GB)
989 (US)
Released: 1 Mar 2002 (GB)
Unknown (US)
13 Oct 2000 (GB)
Ratings: 11+
Accessories: Mouse, Control Pad, Keyboard

Summary

Everquest, originally released in 1999, showed the gaming community what online gaming had to offer. Despite lacking Dungeons and Dragons rules of play, this Massively Multi-player Online Role-playing Game (MMORPG) proved phenomenally successful, and with good reason. The original release has played host to a series of add-ons and expansions, one of the most successful being Everquest: The Ruins of Kunark.

We could rant on about the events that occur in Ruins of Kunark, but that would spoil the mystery. Needless to say, there’s a dark force at work that must be banished from the world of Everquest.

Firstly, this Everquest expansion retains all of the basic features and game structure that made the original a classic title. Health, magic, weapons, armour, dragons, knights - it’s all here. But Ruins of Kunark adds its own distinctive flavour to Everquest’s game world. Most importantly, this expansion contains a completely new continent with its own dragon-infested environments. There are around 20 new ‘zones’ that feature new and original non-playable characters (NCPs), each with distinct personalities.

After that, there’s the usual plethora of new features – magic spells, weapons, characters, etc. But when it’s all placed in a new world with new objectives, it effectively becomes a stand-alone game in its own right.

Visually, the game has been greatly enhanced and features an improved graphics engine and highly detailed character models, immersing the player in a more believable game environment.

The Ruins of Kunark is a welcome expansion that MMORPG fans will relish. Just make sure you’ve got a copy of the original and you’ll be able to get stuck into this all new sub-epic.