Dracula 2: The Last Sanctuary - PlayStation

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Dracula 2: The Last Sanctuary (PlayStation)
Also for: PC
Viewed: 2.5D First-person Genre:
Adventure: Point and Click
Arcade origin:No
Developer: DreamCatcher
Publishers: Microids (GB)
Released: 13 Jul 2001 (GB)
Ratings: 15+
Accessories: Analogue JoyPad, Memory Card, Mouse

Summary

After the reasonable success of Dracula Resurrection, a few questions were left unanswered. Such an ending in a game often suggests the development of a sequel, hence, Dracula 2: The Last Sanctuary. Just where is the demon lurking now? There’s only one way to find out; grab a control pad and prepare to be taken on a rollercoaster ride to hell.

Jonathan (you) is not about to watch his enemy use his wife, Mina, to reclaim his empire of terror. Only you can stop him and his henchmen from stalking the back streets of London. It’s time to end this once and for all. Are you up to it?

Dracula 2 retains the graphical prowess of the original, with some stunning pre-computed renders. While environments may appear static, you still have 360-degree vision throughout the game, although moving from once scene to another requires significant loading time. As a game, Dracula 2 is essentially based upon exploration. You must move around the hundreds of locations available, collecting clues and talking to characters along the way. It won’t be long before you begin to feel like Sherlock Holmes, as solving this mystery requires great patience and thought. The linear method of gameplay within Dracula 2 means that, although avoiding the confusion of a complex game, it provokes frustration in challenges that many players will find too hard to solve.

Featuring over 25 hours of play, 13 vampires to destroy, 4 worlds, and over 30 minutes of dialogue, Dracula 2 feels more like an interactive horror story than a video game.