Mystic Heroes - GameCube

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Also for: PS2
Viewed: 3D Third-person, floating camera Genre:
Adventure: Role Playing
Arcade origin:No
Developer: Koei Soft. Co.: Koei
Publishers: THQ (GB)
Released: 29 Nov 2002 (GB)
Ratings: 15+
Accessories: Memory Card


From one of the most imaginative developers in Japan, THQ has released Koei's latest RPG offering to an undernourished audience of GameCube players.

Continuing the everlasting saga of good vs evil, Mystic Heroes pits a bunch of unlikely protagonists against seemingly impossible odds in a quest to save not just themselves, but their entire world.

Mystic Heroes, at first glance, is very much a run-of-the-mill role-player, focused more on real-time combat rather than menu-driven random encounters. In similar fashion to the recently released Kingdom Hearts, players must use their physical and magical abilities to fend off myriad dragons, trolls and elves before approaching an end-of-level boss. In this respect, Mystic Heroes is actually quite linear, and while this may be discouraging to begin with, it works very well.

In Mystic Heroes' early stages, players are equipped with flimsy weapons, and magic doesn't become prominent for a few hours of play, helping to ease players into the game without overwhelming them with extensive menu and battle systems typical to the genre.

Later on however, you'll be ready to tackle anything, including the game's 70 magic spells. These spells have multiple levels of strength and effectiveness and include familiar magics such as Comet and Meteor. Magic skill quickly becomes the deciding factor in most of Mystic Heroes battles - use it wisely.

In the absence of Zelda and Final Fantasy, Mystic Heroes proves a great taster of things to come, but is also a fine game in its own right.


Mystic Heroes - GameCube Artwork