Super Mario Ball - GBA

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Super Mario Ball (GBA)
Viewed: 2D Static screen Genre:
Simulation: Pinball
Arcade origin:No
Developer: Nintendo Soft. Co.: Nintendo
Publishers: Nintendo (GB)
Released: 26 Nov 2004 (GB)
Ratings: PEGI 3+
Accessories: GameCube Game Boy Player

Summary

There's no denying Mario has been through some rough times since his Donkey Kong debut all those years ago, and all in the name of rescuing his beloved princess from the threat of his long-time arch nemesis, Bowser. But Princess Peach has been kidnapped yet again, and Mario is called into service once more in a new adventure that takes the unusual form of a pinball game.

Yes folks, by the powers that be, this latest title pits Mario in a series of simplified but tasking pinball tables in an attempt to earn stars, fulfil the trials in waiting and defeat Bowser one more time. But Mario doesn't merely play pinball, he actually isthe pinball.

Visually speaking, Super Mario Ball is a masterpiece. Though the tables themselves - or which there are 30 - are static in appearance, they are accompanied by a great number of familiar Mario enemies that are all wonderfully rendered in sprite form.

It's simply gorgeous to look at, but as a game it's very demanding indeed. Hardly a walk in the park, Super Mario Ball becomes difficult very early on. Though gameplay largely entails pressing two buttons to trigger the table's flippers, the lack of ball-locks or traps means a spheroid Mario is rarely brought to a slow-down. Quick reflexes help, but the on-screen actions of your foes means you can never be certain of where Mario will go next.

Difficult as it may be, it can be very rewarding at times, and the ability grow, become invisible and even trigger a multi-ball event often helps swing the balance in your favour.

With 30 tables and a series of Time Attack challenges, Super Mario Ball is taxing at times, but offers a challenge that's every bit as rewarding as it is tough.