Fire Emblem: The Sacred Stones - GBA

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Viewed: 2D Static screen Genre:
Adventure: Role Playing
Strategy
Arcade origin:No
Developer: Nintendo Soft. Co.: Nintendo
Publishers: Nintendo (GB/US)
Released: 4 Nov 2005 (GB)
8 Sept 2006 (US)
Ratings: PEGI 3+, ESRB Everyone
Connectivity: GC/GBA Link Cable

Screens

Fire Emblem: The Sacred Stones - GBA Screen

Fire Emblem: The Sacred Stones - GBA Screen

Fire Emblem: The Sacred Stones - GBA Screen

Fire Emblem: The Sacred Stones - GBA Screen

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Summary

Nintendo’s old Fire Emblem franchise, a sword and sorcery RPG/strategy title, first appeared on the Famicom. With the worldwide success of the GBA, Nintendo turned to Intelligent Systems to develop a successor for the popular handheld. The successor was… successful, quickly winning the hearts of GBA owners the world over with its blend of RPG and strategy gameplay. It’s like Advance Wars with Dragons instead of Neo Tanks.

Now the latest instalment in the series on GBA finally comes to Europe, after languishing in other territories for more than a year. The game is set in the world of Magvel, a single continent divided into six countries. As the story goes, it is 800 years after the Demon King was defeated using the titular Sacred Stones, into which his separated soul was sealed. Since that time the nations have lived in amicable piece. Recently though, the southern state of Grado has become restless, with its Emperor Vigarde apparently having developed a taste for conflict. The game begins with the Empire of Grado having struck at the heart of the central state Renais, once their greatest ally. While many in Renais perish, Prince Ephraim and Princess Eirika survive and it is as them that the player takes control. Of course you don’t have an army to speak of, but there are plenty in Magvel who share your concern at the sudden ambitions of Emperor Vigarde and will join your cause. Equally important as you progress through the game is uncovering the mystery behind the ruler’s going rogue.

There are tons of units, and like all good strategy games there is a system of three basic types, each vulnerable to one type and dominant over another – a paper scissor rock style structure. As your units battle they will gain experience points, which units usually having two further levels of competence they can attain if they collect enough experience points. A hugely popular game and a true classic of the age, the Fire Emblem legacy is enriched even more by The Sacred Stones.