Naval War: Arctic Circle - PC

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Naval War: Arctic Circle (PC)
Requires: Mouse, Keyboard
Viewed: 3D Third-person, floating camera Genre:
Combat Game: Boat
Strategy: Combat
Media: DVD Arcade origin:No
Developer: Turbo Tape Games Soft. Co.: Paradox Interactive
Publishers: Avanquest (GB)
Paradox Interactive (US)
Released: 14 May 2014 (GB)
Feb 2012 (US)
Ratings: PEGI 16+

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Summary

Naval War: Arctic Circle is a first in a series of Real Time Strategy (RTS) games where the player battle enemy naval and aerial forces questing for power and ultimate world domination. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage. In the Naval War game series the player will, in addition to the game campaigns, be able to play in skirmish, LAN and on-line modes, controlling a selected fraction from the original campaigns. In Arctic Circle, the fractions includes the United States, the Russian federation, the Nordic countries and NATO. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world’s resources and supply lines in the Polar Regions.

Features:
- Two campaign modes, telling a narrative from Russian and NATO sides
- On-line play through LAN as well as over the Internet
- Enormous area of game play space, with over 35 million square km of open sea and coast line
- Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
- Vertical game play, from orbit aerial units to the bottom of the ocean floor through a seamless zoom-able map of the entire North Atlantic Ocean
- Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rater than head on tactical battle
- Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalleled level of individual detail
- Realistic weather model, with real world implications for tactical and strategic deployment of resources at hand
- Real world units, with all major powers.