Red Orchestra 2 is a First Person Shooter that is based heavily on the World War II Battle of Stalingrad. Attempting to take a more realistic approach to the genre, there's no heads-up display so players are forced to manually keep an eye on their current inventory. Health will regenerate but wounds need to be tended to before the player dies through blood loss.
The game is exclusively available on PC and developer Tripwire Interactive has announced that there are no plans whatsoever to port it to consoles. Featuring an extensive single player campaign and wide-ranging multiplayer, the game incorporates a raft of improvements over the original release. A new cover system has been introduced along with the ability to fire blind. Players are also encouraged to develop their online skills however they please, focusing on gameplay elements that they prefer.
Tanks are included in the game and plans for further vehicles have been announced. The detail in them has been described as better than thatany other game has reached before and the game ships with two tanks – new vehicles will be available shortly after release. Players can do what they want in order to defeat the enemy, even if that means stealing a tank and going on a rampage, but strategy and forethought is definitely the way forward in this strategic shooter.
With Rising Storm, Tripwire has moved even further afield to tackle the neglected Pacific conflict zone.
The result is a sophisticated shooter aimed squarely at the hardcore. For example, if you're firing over a distance you'll need to make adjustments for bullet drop. It's not sufficient to have an enemy in your crosshairs – you need to make sure you've judged distances correctly.
As was the case in real life, Japanese soldiers are at a technological disadvantage in Rising Storm. However, while American troops can hose enemies with more bullets (or the trusty flamethrower), Japanese soldiers can do things like bury grenades, carry mobile mortars and use banzai attacks.
Rising Storm features a robust multiplayer mode. Your number of deaths isn't tracked, encouraging everyone to get stuck in instead of hanging back to keep an eye on kill/death ratios. Team and squad leaders are extra important, as squad leaders paint targets so that team leaders can call in artillery strikes to light them up.
If you're looking for a tough shooter that doesn't just follow the trends of glossier console games, Rising Storm has you covered.