Ernest W. Adams

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Ernest Adams has been in the game industry since 1989, and has worked as a game design consultant, lead game designer, audio/video producer, and software engineer.

His first industry job was with Interactive Productions (later to become PF Magic, creators of Dogz and Catz), where he created the PC-side client for an early America On-line game, RabbitJack's Casino. He also did the programming for a multiplayer party game called Third Degree for the short-lived CD-I player.

Adams became a game designer shortly after his move to Electronic Arts in 1992. He designed the first ever CD-ROM edition of John Madden Football, for the short-lived 3DO machine. With the experience gained on that project, Adams was the audio/video producer for the Madden series for the next five years. Under his guidance Electronic Arts perfected the technique of assembling sentences from audio snippets to produce seamless play-by-play commentary.

During this period at Electronic Arts Adams also helped to produce the Computer Game Developers Conference (now the GDC), and founded the International Game Developers' Association, the first international professional society for game developers. He served as President and Chairman of the Board of the IGDA for two and a half years.

In 1999 Adams moved to Great Britain to become a lead designer at Bullfrog Productions, a subsidiary of EA. There he worked on two projects, Genesis: The Hand of God and Dungeon Keeper 3. Both were terminated when the company cut back its PC development.

In 2000 Adams left Bullfrog to become a game design and development consultant, joining the International Hobo group. Among his clients have been UbiSoft, THQ, and Glu Mobile.

Software Highlights from Credited Titles

Ernest W. Adams's first video game work that SPOnG is aware of is the 1992 title, "Third Degree" (CDi) as Lead Programmer. Of the titles listing Ernest within the credits , "S.T.A.L.K.E.R: Shadow of Chernobyl" (PC) has been a best selling title.

Ernest's most recent involvement was as Game Design on the 2007 release "S.T.A.L.K.E.R: Shadow of Chernobyl" (PC).

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