Red Faction 2 - PC

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Red Faction 2 (PC)
Also for: PS2, Xbox, GameCube
Viewed: 3D First-person Genre:
Adventure
Shoot 'Em Up
Media: DVD Arcade origin:No
Developer: Volition Soft. Co.: THQ
Publishers: THQ (GB)
Released: 6 Jun 2003 (GB)
Ratings: 15+
No Accessories: No Accessories

Summary

Released back in 2001, the original Red Faction cast players into the boots of an oppressed miner, working on Mars, who initiates a revolt against the brutal corporation that is running the show. In this well received sequel, a similar premise is at hand, as players take on the role of a demolitions expert and member of an elite squad of super soldiers, in a vicious battle to overthrow their twisted government and its oppressive leader.

Being a demolitions expert can only mean one thing: big explosions. And much destruction... Okay then, two things. Like the first Red Faction, the emphasis in this game rests clearly on these two factors, helped largely by a modified Geo Mod game engine. For those of you who don't know, the Geo Mod allows for the deformation of the game's landscape - as you progress through the game, wiping out all opposition with your super-charged arsenal of weaponry, you can also take out large areas of the surrounding scenery - a stunt that, more often than not, leads to the opening up of new areas and possible routes.

With regard to the aforementioned weapons, there are a whopping 14 different assorted guns and other destruction-reaping devices, ranging from a simple automatic pistol, through assault rifles, magnetic rail drivers, to wide area saturation projectiles (!?) and, erm, anti-personnel weapons. For the latter, read 'anti-everything' weapon.

Coupled with the game's array of controllable vehicles - including hover flyers, tanks and submarines - it's fairly safe to say that there's much ballistic mayhem to be had throughout.